• Flash Flood Print Studios

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    There's a new printing studio in town. So far, we love what we're seeing from Flash Flood Print Studios. We also love that in addition to commercial work, they are committed to supporting local artists and assisting them as they continue to develop their craft. Check out their Facebook page for more information about their shop and current print projects.

  • Unknown State TRAILER

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    We first posted last year about Unknown State, a science fiction film shot entirely in Oklahoma. Who knew so many worlds could be found in our little state? Here's a first glimpse at the film's trailer:

    Can't wait to see the final cut. Here are a few more stills from the film:

  • Geometry Daily

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    Perfect parallelograms, lovely circles, clean lines, and gorgeous angles. Although Geometry Daily brings back memories of protractors, graphing calculators, and awkward high school days, more than anything it satisfies our OCD and affinity for minimalism. Math as art is a beautiful thing.

  • First Friday Art Crawl

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    Happening tomorrow. Grab some friends, grab a drink and head over to the Brady Arts District to check out some cool local art.

  • Shades of Brown: Mud Masters

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    Here's a teaser vid for a commercial series about Shades of Brown coffee company by photographer Michael Cooper. Love the look so far, can't wait to see the finished series!

    About the series: "Mud masters Melinda Curren and her mother Marcia Borum have been hand-crafting the mugs for Melinda’s coffee shop for nearly three years. The piece takes us to Melinda’s home, where she and Marcia gather often during the week to craft the mugs that help define the Shades experience."

    Shot and edited by Michael Cooper
    Music by Dead Sea Choir

  • Littlefield Featured on Communication Arts

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    Well look who it is! Congrats to the Littlefield team for being featured on the Communication Arts website for their Ditch Witch campaign.

    About the campaign: "Ditch Witch, an American brand of underground construction equipment built by The Charles Machine Works, wanted to portray the care and quality of workmanship that goes into the building of each of their construction machines. In an ode to the workers, Tulsa, Oklahoma-based Littlefield Brand Development created these larger-than-life banners to hang from their factory ceiling throughout a multi-day equipment seminar."

    Katy Kite, Art Director
    Matt O'Meilia, Writer
    Jason Jordan, Associate Creative Director
    Mike Rocco, Creative Director
    John Amatucci, Photographer

  • Type Around Town: Pedestrian bRRidge

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    We love a simple sans-serif stencil. Does anyone know the story behind the double R on the 31st Street pedestrian bridge on Riverside? Photo submitted by Tina Fincher, Senior Art Director at Cubic, Inc.

    Snap a photo of typography around Tulsa and send it to tulsa@theegotist.com. Include the location and your name and/or company, and we'll be sure to link to your profile or your company's website.

  • Prometheus UI Sketches

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    If you haven't seen Ridley Scott's lastest film, Prometheus, what are you waiting for? Go! We won't guarantee you the story will sweep you off your feet but if your heart isn't moved by the incredible art design and visual effects, well then you must have no heart. Stunning visuals from beginning to end, Motionographer takes us behind the scenes of the UI created to make the science and technology not only beautiful, but believable.

    Click here to read the original interview posted on Motionographer 6/9/12

    Fantasy UI Designer Ash Thorp was was hired to help concept some of the UI sequences for Prometheus by Prologue. The images here are from that exploratory work — and it shows the sort of design explorations that were made. It’s really cool stuff, and so I posed a couple questions to Ash:

    Q: What was the assignment?

    Ash: The assignment was to design an interface the crew of Prometheus interacts with as a communication beacon of sorts. It carries data and information that expresses who we are as humans and our culture to the aliens. Its a time capsule of sorts. I was asked to provide my own design ideas as to how it would look, function and feel in frame with the actors interacting with it. I was hired on as a freelance designer from the amazing team at Prologue. I believe the original concept phase had about 4 designers on it (dont quote me though).

    Q: How did you approach the work?

    I approach each project differently. This project really got me excited as I am a HUGE sci fi fan and once I heard who was directing it I was immediately enthralled to dig in and start building ideas and solutions. I have been developing a way of taking in the information from a client and thinking about it long enough to pull the ideas from my mind and bring them into reality either on paper or in a program. Its a bit of a muscle to work out but when things are clicking and my ideas are firing off I let them go and really try to produce things that are new, and inspiring in a way. At least I try haha. So I would start with the idea in my mind as to how I would picture it in the shot and then quickly draw the concepts out in my sketch book or using my wacom on the screen and then after pulling everything from my mind I dig in to designing and building a grid like layout to match type and other objects to. Once I get to a point I am happy with I will then take all that information and start to paint it in to the film plate and from there ist more about pulling things out and building things up until the shot looks as it should. Every project is different, but this is usually my general creative path.

    Q: How do you think this work influenced what appears in the film?

    This is a small piece of the entire film and I am not sure how much of my original idea made it through once I left the job and it was placed in post production. I can only hope that the core of my idea makes it on screen and that it fits harmoniously within the world it lives. That is the most important goal for any design within a film. I believe that if a designer can pull off that harmony then he has done his job.

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