• Walsh Branding: Living Arts of Tulsa

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    Seems like all of the city's local favorites are getting new sites and many of them are turning to responsive solutions as Walsh Branding has on their most recent site for Living Arts of Tulsa. We dig it, especially the 'popping' hover state found throughout the site. Hop on over to the source to check it out.

  • How to get a Graphic Design career

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    We thought this article by New York art director Larry Mayorga was excellent advice for anyone starting out or looking for a career in the creative industry.
    His 10 tips:

    1. Join design organizations
    2. Work for charities
    3. Get internships
    4. Nurture a network of peers
    5. Send fan mail
    6. Create an online presence
    7. Exploit your other skills
    8. Submit work to competitions
    9. Be nice, be bold, be humble
    10. Start your own projects

    Read more here

  • Local Work: Take Heart Tulsa

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    Local designer Jeff Kubiak recently did a nice one-pager for new startup Take Heart Tulsa. Take Heart Tulsa is a sort of local excursion/adventure social service. You can read more and check out the site here.

  • State of Creativity Forum 2012

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    What are you expecting from the State of Creativity Forum 2012 tomorrow in Oklahoma city? SOC is featuring a few big name keynote speakers in the creative space (like Sir Ken Robinson) and promises to be "the biggest creative catalyst of the year". If you aren't already signed up, and happen to have a free day tomorrow, hop on over to the source and reserve your spot now.

  • Walsh Branding eyes the casino gaming industry

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    In an effort to provide a more holistic marketing experience for clients, Tulsa-based Advertising company- Walsh Branding has just announced a "strategic alliance" with H2R. H2R is a Loveland, Co based company with media expertise and extensive experience in the casino gaming industry. The alliance hopes to provide a full service marketing and branding strategy to gaming clients in particular. We look forward to seeing some sweet new graphics next to our picture on the winners board.

    Source
    See more on Walsh Branding
    See more on H2R

  • What makes you itch?

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    If nothing else, this video (based on a lecture given by Alan Watts) momentarily makes us feel inspired and pensive. Yet, in a career with so many 'passionate' and artistically inclined folks, it's a very important question to ask: What would you do if money were no object?

  • The Nerdery Launches The Nerd Drive: A Recruiting Campaign to Hire 100 Nerds in 100 Days

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    The Nerdery has its headquarters in Minnesota, where the unemployment rate is two percent below the national average — but the jobless rate is miniscule everywhere among skilled web professionals. Bottom line: The Nerdery needs more Nerds — and eventually, maybe all of them. For now, The Nerdery is rallying the community at-large to support its Nerd Drive to hire 100 Nerds in 100 days.

    Anyone referring a nerd they know will earn $100 if their referral gets an interview — and their referral bonus grows to $500 after their nerd has worked 90 days for The Nerdery. Much like a PBS member drive, thank-you gifts for supporters will escalate in value. Anyone who simply refers a nerd will be sent an “I Love Nerds” pocket protector; they’ll be rewarded with a mug if their referral follows through and applies for a Nerdery job.

    With offices in Minneapolis, Chicago and Kansas City, The Nerdery has made Inc. magazine’s list of fastest growing private companies in its first five years of eligibility, and has roughly doubled its staff and revenue almost every year since its founding by three programmers in 2003.

    We do indeed love our Nerds locally, but this seems like a genuine opportunity for Nerd bliss — or at least for you to get some shiny swag out of referring a Nerd The Nerdy's way. Give it a look.

  • Apple ousts exec over linnen

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    This article from the Wall Street Journal describes how one of the large contributing factors in the firing of Scott Forstall (Apple's lead in mobile software dev) was a large disagreement in design philosophies. Forstall was a large proponent of the 'real-world' references found throughout Apple's software - most notably, the linnen drop-down in iOS and the bookshelves in iBooks. For most this probably seems like a silly reason, but for a company that is so focused on design, it was a striking point for Apple.

    Although we're sure this wasn't the only reason for Mr. Forstall's departure, it certainly brings up a larger battle in the design world between the use of realistic, nostalgic textures/references and completely re-imagining things for a digital world.

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